Level Artist on the Multiplayer Level Operation Underground
I worked on the level from first playable to shippable. I collaborated closely with design keeping the gameplay and pushing the quality of art through out the process. My responsibilities as Level Artist included setting the tone of the level, blocking out the city structure with roads and buildings in cooperation with design, composition, researching and executing on distinguished themes for the different areas, terrain sculpting and painting, prop dressing, terrain texture creation and optimization for the level.
Battlefield V WarStories
Level Artist on the Singelplayer Warstorys The Last Tiger and Tirailleur Liberté.
I worked on The Last Tiger from start to finish, responsibilities included finding reference images, researching urban environments, blocking out the city, pitching ideas for gameplay and landmarks, terrain sculpting, prop dressing, material painting and optimization. I joined the last months on Tirailleur - Liberté working with prop dressing, terrain sculpting and painting. Big thanks to Jonas Mattsson and Pontus Bergengren that did amazing work on the level before I started on it.